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The second phase called Prototyping, crystallizes the findings uncovered in Exploration.
Concepts and strategies are realized through the creation of content maps, project specifications,
imagery, and prototypes, providing the foundation for the building and development phase of
the project (Creation). Two critical paths are charted for the Prototype phase: (1) information
architecture and design and (2) technology. Both of these paths are closely linkedse paths are closely linked to the
functionality and practical usability of the site.
Rare Medium teams map out every aspect of the proposed site. By synthesizing data from use-case
scenarios, navigation requirements, Rare Medium's User Experience team defines the information
architecture of the site. Page layouts are represented using wire frames and mock-up techniques.
In-lab usability testing is conducted to collect input from actual client end-users. Graphic
elements, color schemes, and general Look and Feel standards are created and submitted for Client
approval.
The Technical team creates a series of small-scale “proof of concept” prototypes to test coding
for high-risk site interactions. Network and database architectures are finalized and third-party
applications, necessary to provide site functionality are selected and inspected to determine
whether customization is necessary. Team members compile a comprehensive list of technical
resources (third-party software, middleware, and hardware) as a bill of materials to accompany
the blueprints.
The net result of the Prototyping phase is a detailed set of specifications regarding the
visual and technical aspects of the site from which the final product can be built, a list
of necessary materials to build the product, and a schedule for the subsequent phase, Creation.
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